One Point Perspective
Spaces are constructed strong leading lines in a One Point perspective view.
It conveys a strong sense of formality/rigidity. Horizontal and vertical lines gives the space a strong structure, but is also dynamic in a restricting way.
"Move, move, move, move, halt."
Diagonal/ slanted lines always suggest movement/ motion while straight lines suggest stiffness, stillness. The horizontal and vertical lines are restricting us from looking away; Our attention often fixate on where the lines lead to. Strong foreshortening makes it looks like the space is stretching. The visual tension is very strong.
Conformist 1970 Screenshot
In a lot of shots, characters often are placed in unmovable structure/ framework, restricting how the characters can move in that space. A very strong force is being imposed on them.
One thing I often notice is that, I have a visual tendency to get sucked into the image, entering this illusory space in front of my eyes. My attempt to rationalize it would be the everyday urban experience of walking indoor. Objects move backwards as we move forward in a space. By creating the similar visual, it gives me the illusion of sucking the viewers into the space.
Here is two opposite examples.
2001 A Space Odyssey: Star Gate animation feels very swift and smooth, it makes a lot of sense
Compare to Spirited Away,
Haku looks like is moving effortlessly through the flower maze, while Chihiro looks like she is struggling with moving, trying to catch up with the camera. This connects me with the experience of sitting on a bus/ train facing backward. This evoke a sense of disorientation, your body feeling its moving in one direction, while visually seeing the opposite. This unusual experience feels very magical too. It is not the same world we are in.
Two point perspective


Eyes tend to move across the entire space. Diagonal lines form the space and lead the viewer's attention to a converging edge. However it is not as restricting when compared to one point perspective. For two point perspective that constructs inner space, I tend to also take in the information on the side of the screen as well because of the size of the plains.
Example space odyssey:
Documentary nature of the photo, yes the subject is still the people filming, but we also pay a lot of attention to the set, the props, a strong sense of space as a whole. the space feels more nature too, not as rigid. fits the purpose of "making of," we get to see the entire space.
Versus the very same room in one point perspective
We take the objects as secondary information. We know that the man is the main subject. Compare the two white furniture in the set. we feel like that piece of furniture has a much bigger purpose then the one point perspective one.
Opposite example: Outside, we treat the diminishing dimensions as secondary information. Focus more fixated than one point perspective.
Three Point Perspective


not at the eye level, not that often, or when we use it it has a different effect
often observing, but higher or lower angle, often have something bold to say, so even when high or low eye level, filmmakers usually just use one point perspective just my observation
low stability/strong visual impact, stronger than one point very dynamic, aggressive, like a sword, heavy distortion, unique experience, from extreme angle
three dimension, all three must have forshortenin, so must be looking up or down
either spectatorship (spirited away, all disorientation, eerie, alien world, all my friends were creeped out when they watched this as a kid. so effective because they dont use it that often? page 169 i thought it was three point, but then i turned back because it was too stable, and it was after she was being introduced, kinda familiar with the world) with this sudden shot of three point perspective ), or very dynamic, like men in black, spiderman, gundam: both animation and box art
very subjective kind of shot i would say?
again, of course this can be my lack of reference/ research or imagination
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