Definition from this link:
http://www.diliaranasirova.com/assets/PSYC579/pdfs/10.1-Block.pdfhttp://armycommunications.tpub.com/SS0507/SS05070074.htm
Flat Space
-emphasizes the actual two-dimensional quality of the screen surface itself
-produced by eliminating the depth cues and in some cases reversing them
-keep all similarly-sized objects the same size on the screen
-Remove all converging lines and all hints of perspective
-Planes should be frontal, not longitudinal
-Avoid Texture difference/ same amount of textural detail
-objects should only move parallel to the picture plane, that is, side to side, up and down, diagonally, or in a circle
Godfather Example
One thing frontal planes really good at doing is that it creates an illusion of seeing stuff in a world we have no access to. It doesn't have leading lines, there is no one we can get to the character.
Limited Space
-Combination of flat and deep space-No longitudinal planes. In creating limited space the deep space longitudinal planes are replaced with flat space frontal planes.
-No object movement perpendicular to the picture plane. Movement towards or away from the camera must be reduced or eliminated. Objects should only move parallel to the picture plane.
Tonal Separation
-Effective Lighting
-Careful Subject Placement-Separation as the opposite of camouflage
-Makes the subject stand out from the environment
Ambiguous Space
-Viewer is unable to understand the actual
size of objects in the frame/ when the viewer finds the space of the shot
unrecognizable
-Cues to size and space are
unreliable-Created using:
1. Lack of movement.
2. Unfamiliar shapes.
3. Tonal and texture patterns (camouflage).
4. Mirrors and reflections.
5. Objects of unknown size.
6. Disorienting camera angles.
Example from Ridley Scott's Blade Runner 1982





















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